Jul 29, 2009, 01:57 AM // 01:57
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#1
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Pyromaniac
Join Date: Aug 2005
Profession: Mo/W
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Put Numbers Next to Names in PvE
So monks can see field of view and select targets to heal more easily. Please? This is implemented in PvP I don't see why not in PvE as well.
edit: I mean so monks can select party members using shortkeys easily by simply seeing who is getting hit, the number next to their name and pressing two buttons.
Also this change is not very difficult.
edit2:
Next to your name below the feet of your character:
<Your Name> (1)
No numbers above your head, no nothing, just extra numbers after your name.
Quote:
Originally Posted by FoxBat
If you haven't tried it in PvP, heroes make this whole system useless because they don't count for the numbering. So if norgu is in slot #7, person in slot #8 gets a (7) next to their name, and you hit 7 on the keyboard to heal them and get norgu instead.
Seeing how much of PvE is done with heroes, that needs to be fixed before this will do anything useful. (In theory not hard though... number next to the hero/hench's name?) Furthermore let's stick it in the front of their name, not the back, while we're at it.
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Last edited by YunSooJin; Jul 30, 2009 at 04:40 AM // 04:40..
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Jul 29, 2009, 02:25 AM // 02:25
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#2
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Lion's Arch Merchant
Join Date: Jun 2007
Guild: none
Profession: Mo/
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i believe that can already be done. when i monk pve i can still use my number pad to select the party member in that position
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Jul 29, 2009, 03:03 AM // 03:03
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#3
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Lion's Arch Merchant
Join Date: Jul 2009
Location: Outside
Guild: Balthazars Chosen [BC]
Profession: R/P
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go to options and select hotkeys.
use the numpad to suite your needs
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Jul 29, 2009, 03:32 AM // 03:32
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#4
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Frost Gate Guardian
Join Date: Mar 2009
Location: Florida
Guild: [Play]
Profession: D/
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read it again. he means can he have the (3) next to their name so he knows what # key he has to press
/signed though
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Jul 29, 2009, 03:39 AM // 03:39
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#5
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Forge Runner
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Quote:
Originally Posted by Zzes Tyan
read it again. he means can he have the (3) next to their name so he knows what # key he has to press
/signed though
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Whats the difference though? You can select them with the number pad.
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Jul 29, 2009, 03:59 AM // 03:59
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#6
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Pyromaniac
Join Date: Aug 2005
Profession: Mo/W
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Quote:
Originally Posted by Chrisworld
Whats the difference though? You can select them with the number pad.
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So you can immediately see what key you have to press, isntead of memorizing every group you join and remembering what numbers they were?
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Jul 29, 2009, 04:00 AM // 04:00
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#7
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Frost Gate Guardian
Join Date: Mar 2009
Location: Florida
Guild: [Play]
Profession: D/
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Quote:
Originally Posted by Chrisworld
Whats the difference though? You can select them with the number pad.
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because you dont know what number they are without looking at the party screen, and figuring out what number they are. if the number is next to their name in the field it is easier to heal them because you cut out a full step in the process of healing them
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Jul 29, 2009, 04:01 AM // 04:01
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#8
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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The difference is ease of use. It saves a split second every time to press num3, or whatever hotkey is assigned, for party member # 3 if you can see the (3) next to their name rather than counting or whatnot.
I see no downside to this, and it can potentially make targetting easier. It is already done in PvP, so why not?
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Jul 29, 2009, 04:03 AM // 04:03
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#9
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Frost Gate Guardian
Join Date: Mar 2009
Location: Florida
Guild: [Play]
Profession: D/
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cant be that hard, just copy/paste some coding, anet can do that right?
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Jul 29, 2009, 04:37 AM // 04:37
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#10
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Administrator
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Yeah, might as well. Theres no downside and might even make people better.
/signed.
__________________
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Jul 29, 2009, 04:50 AM // 04:50
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#11
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Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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As long as you can toggle it on and off :P I for one would find it quite annoying.
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Jul 29, 2009, 05:16 AM // 05:16
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#12
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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Quote:
Originally Posted by IcyFiftyFive
As long as you can toggle it on and off :P I for one would find it quite annoying.
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An excellent suggestion, so long as this is present.
__________________
Currently active in GW1 as of February 2015!
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Jul 29, 2009, 05:53 AM // 05:53
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#13
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by YunSooJin
So you can immediately see what key you have to press, isntead of memorizing every group you join and remembering what numbers they were?
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That's not really hard. It's what, eight people on average? 12 at the most?
Not hard at all.
/not signed
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Jul 29, 2009, 07:08 AM // 07:08
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#14
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Krytan Explorer
Join Date: Feb 2009
Location: Not Dead
Profession: W/
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Quote:
Originally Posted by Zahr Dalsk
That's not really hard. It's what, eight people on average? 12 at the most?
Not hard at all.
/not signed
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When there's a big shitstorm of 12 players, 20 minions and 20ish enemies flying around your screen it makes an amazing difference not having to check your party bars to land a prot.
Of course, you're probably of the redbarsgoup pve mentality anyway.
/signed for me.
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Jul 29, 2009, 09:04 AM // 09:04
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#15
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Pyromaniac
Join Date: Aug 2005
Profession: Mo/W
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Quote:
Originally Posted by Zahr Dalsk
That's not really hard. It's what, eight people on average? 12 at the most?
Not hard at all.
/not signed
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I understand monks are not prone to pre-prot in PvE, but on the offchance that they do, numbers would help. If you do not pre prot often I understand why you might not be for this idea.
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Jul 29, 2009, 12:17 PM // 12:17
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#16
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Lion's Arch Merchant
Join Date: Jun 2007
Location: Scotland
Guild: [ESP]
Profession: W/
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If you mean a number above players heads so you can easier see who is rushing into aggro (because we all know it's not always who it's supposed to be when there's pugs involved) then I'd sign for that. Often the time between seeing someone rush off, working out who it is, then finding them on the party screen, then catching up to prot just takes too long and they're dead before you can get a skill off.
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Jul 29, 2009, 12:38 PM // 12:38
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#17
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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If you haven't tried it in PvP, heroes make this whole system useless because they don't count for the numbering. So if norgu is in slot #7, person in slot #8 gets a (7) next to their name, and you hit 7 on the keyboard to heal them and get norgu instead.
Seeing how much of PvE is done with heroes, that needs to be fixed before this will do anything useful. (In theory not hard though... number next to the hero/hench's name?) Furthermore let's stick it in the front of their name, not the back, while we're at it.
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Jul 30, 2009, 04:43 AM // 04:43
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#18
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Pyromaniac
Join Date: Aug 2005
Profession: Mo/W
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updated OP.........
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Jul 30, 2009, 05:17 AM // 05:17
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#19
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by FoxBat
Seeing how much of PvE is done with heroes, that needs to be fixed before this will do anything useful. (In theory not hard though... number next to the hero/hench's name?) Furthermore let's stick it in the front of their name, not the back, while we're at it.
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I see no reason for this not to be the case already. Not really necessary in PvE, as that is easy enough already, but its not a reason for there not to be uniformity.
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Jul 30, 2009, 06:41 PM // 18:41
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#20
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Krytan Explorer
Join Date: Jun 2009
Location: Tyria, Catacomb dweller..
Profession: N/
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/signed
As currently you see someone needs heal (i take it you have healthbars enabled on your teamm8s) but to target them you need to check the name, then find said name in the teamlist (if you have closed it for more view on the screen, also remember which key brings it up), then click said teammember and press resurrection instead ;
or instead of watching what is going on and enjoying the game, watch the teamlist ALL the time and get stuck on all the scenery ...
I can see this would make it less a hassle to heal and enjoy the game more, you can now concentrate on the action, see Nr.1 needs healing, press the hotkey and heal
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